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When they chat, he quickly learns that the old man's name is Bruno Ostvald, the scientist he met in the Hotel Ubu in Paris, and a Neo-Templar. Although not knowing where he is exactly, after visiting a fortune teller, George spots a building that caught fire, and goes to deal with it, saving an old man trapped within it. In his attempts to find out where Bruno is, he quickly learns that he disappeared before his arrival and is now in danger. Ī postcard hidden in the lab prompts George to travel to Glastonbury, England, to search for a man named Bruno, a friend of the scientist who had advised him to flee. Escaping the wreckage, George makes his way to the lab, arriving just in time to see the scientist gunned down by a pale, lanky man, known as Susarro, and his bodyguard, after being questioned on an unknown subject. However, a storm forces the pair's plane to crash land on a cliff-top, right close to the scientist's lab. Plot įollowing the events in Smoking Mirror a few years ago, George Stobbart has returned to his life as a lawyer, and finds himself flying to the Congo Basin, alongside his pilot, Harry Gilligan, to meet a scientist by the name of Cholmondely, who claims to have created a machine that can make limitless energy.
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As in the first two Broken Sword games, in The Sleeping Dragon player character death is possible. The player has action choices in the bottom right of the screen - there are four circles with anywhere from one to four actions available at any time the player selects the desired action with the corresponding key. George can engage in dialogue with other characters through conversation trees to gain hints of what needs to be done to solve the puzzles or to progress the plot. George must collect objects that can be used with other collectable objects, parts of the scenery, or other people in the game world in order to solve puzzles and progress in the game. The player guides George Stobbart's movements with a keyboard or gamepad, while Nicole Collard is also a playable character at certain times. The gameplay in Broken Sword: The Sleeping Dragon is a departure from previous instalments in the series, using a direct control interface. According to Charles Cecil, the game sold a few hundred thousand copies. Criticism focused primarily on the control interface and repetitive puzzles. Critics praised the game's story, writing, humour, cinematic feel, and graphics. The game has received highly positive reviews. The game's music was composed by Ben McCullough, and Rolf Saxon returned to voice George Stobbart. Unlike the first two Broken Sword games, which used the Virtual Theatre engine, The Sleeping Dragon was built with the RenderWare engine.
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The game was originally planned to have similar cartoon-quality visuals as its prequels, but the developers decided to aim at a style similar to Japanese animated films. To make the game feel like a film, Revolution brought in a cinematic consultant, Bob Keen, who made sure the game conveyed emotions and atmosphere appropriate for each scene. The player assumes the role of George Stobbart, an American patent lawyer who flies to the Congo to write a patent for a scientist who claims to have found a source of unlimited energy.
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The Sleeping Dragon moved the series to 3D graphics, and is the only game in the series not to use a point and click interface. It is the third installment in the Broken Sword series, released six years after the previous instalment, The Smoking Mirror. Broken Sword: The Sleeping Dragon is an adventure game released on Windows, Xbox, and PlayStation 2 in November 2003.